funranium: (Boozles)
[personal profile] funranium
I apologize at the outset for not having photographic evidence of what follows.  While we all were [livejournal.com profile] waltzingmatthea 's dancing monkeys, none of us thought of photodocumentation.  I, being as old as I am, can be forgiven for forgetting this MySpace memory maker oversight.  We lacked, as the man in Fear & Loathing says, "TOTAL COVERAGE!!!"

So, I had two unopened copies of Dance Dance Revolution and a dancepad that had never been used.  When this was pointed out in combination with the Broughton Alcohol Archive, Drunk Drunk Revolution was born.  We chose to do a handicapping feedback style drinking game, where the winner takes a shot theoretically making them less capable in the following round.  This, in my circle of friends, is known as "taking a Kenny".  That requires some explanation from a camping trip to Crater Lake, OR (other information about that trip may be found here)...

[livejournal.com profile] blark and [livejournal.com profile] bilunabirotunda,we all had brought a booze we were willing to drink.  I brought a bottle of Jamesons, [livejournal.com profile] bilunabirotunda brought some Bombay Sapphire, can't recall what [livejournal.com profile] blark brought (I can safely blame this on the Jamesons).  For shots, I'd brought a shotglass with Kenny from South Park and a shot and half  "shotmug" from Sea World featuring Shamu on it.  Our intention was to play card games, with the winner taking shots.

We started with hearts.  We rapidly decided that shots should be taken at the end of a 100 hundred point game, not at the end of every round.  After some excessive competence on my part due to a recent four year hearts kick in college, blark got jealous of all my drinking and imposed a "penalty Shamu" on himself.  Normal shots, accordingly, were "Kennys".

Eventually we handicapped ourselves to the point that we couldn't play hearts anymore.  Then we couldn't handle playing gin.  Eventually, we ended up playing Go Fish because that's about all we could handle.  [livejournal.com profile] blark , however, started saying "Go piss up a rope" instead of "Go fish" changing the tenor of the game slightly.

More drunken hilarity as three people fought gravity, the attractive force of trees, and the enigma of porta-potty doors ensued.  I freely admit that I broke the porta-potty.

DRUNK DRUNK REVOLUTION LAB REPORT

Participants: [livejournal.com profile] elonwy_h , [livejournal.com profile] funranium , [livejournal.com profile] mjchildress , [livejournal.com profile] robyngoodfelloe , [livejournal.com profile] waltzingmatthea  (Observer)

Experimental Apparatus: One (1) Playstation 2, One (1) Flexible Deluxe Dancepad, DDR Extreme, DDRMAX Dance Dance Revolution

Reagents and Vessels: Hangar One Kaffir Lime vodka (Antarctica penguin shotglass, [livejournal.com profile] elonwy_h ), Hangar One Mandarin Blossom vodka (purloined Club 90 South unmarked shotglass, [livejournal.com profile] funranium ), Captain Morgan spiced rum (NASA Apollo XIII shotglass, [livejournal.com profile] mjchildress ), St. George Spirits White Qi Liquor (Reykjavik city crest shotglass, [livejournal.com profile] robyngoodfelloe )

Procedure: Consumption will proceed in rounds by song.  Each Particpant, including the Observer, will select a song.  All Participants will dance to a song in succession before moving to the next song.  Highest score will take a shot of their selected liquor.  Liquor will be chosen proof vs. Participant bodyweight and personal preferrence.  The Participant who won the previous round will dance last in the subsequent round to allow maximum time for alcohol to percolate through their system to handicap them.  Unless excessive coordination is displayed, skill levels for the game will be set to "Basic"

Setup: All Participants will take a shot to open the proceedings.  500mL of pre-mixed Manhattan is available for during game supplementary sipping.

Optional: By majority vote of Participants and Observers, penalty shots may be imposed for excessive sobreity and competence.

Results: [livejournal.com profile] elonwy_h : 2 (1 penalty assesed), [livejournal.com profile] funranium : 3 (3 penalties assesed), [livejournal.com profile] mjchildress :8 (1 penalty assesed), [livejournal.com profile] robyngoodfelloe : 0 (2 penalties assesed)

Conclusions: After 13 rounds, it was shown that some video game competence and ingrained Guitar Hero and Rock Band are difficult to overcome with alcohol.  Even after 5 consecutive rounds of victory, while basic motor and higher brain functions were badly impaired, rudimentary competitiveness sharpened the resolve, attention, and coordination of [livejournal.com profile] mjchildress .  Other Participants became increasingly competent, especially when using songs they knew, but not to the point of overcoming actual talent.

Recommendations: Due to competence, game difficulty adjustments are probably in order, as is increased time spacing to allow alcohol to take effect.  Compare and contrast with Rock Band and Guitar Hero are probably in order as well.
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